Wednesday 23 September 2015

Kickstarter Feature - Sandwich Masters by Big Punch Studios


In the realm of table top games there is a vast choice to choose from and it appears that the list keeps growing and growing! Kickstarter is a useful platform for game designers to release their creations, and Big Punch Studios are unleashing their first game through it in their new campaign. Big Punch Studios is a collective of four creatives; Nich Angell, Lucy Brown, Jon Lock and Alice White. All four imbue the talents and diverse skills needed to make their company a stonking success, they are responsible for the popular comic series of Afterlife Inc. as well as working with Titan and the BBC, and I had the pleasure of interviewing them recently about their new venture into table top territory with their game Sandwich Masters. You all know that I cannot resist a game with a food theme!

Sandwich Masters has gone live on Kickstarter recently, can you tell us a little bit about it?

Sandwich Masters is the first game that Big Punch Studios has produced. Normally, we make comics (we're the creators of Afterlife Inc., 7STRING, Cat & Meringue and Big Punch Magazine), so it's nice to exercise our love of games for a change!


Sandwich Masters is a game about sandwiches. And strategy. Oh, and sabotage. Players compete to build sandwiches, complete orders and earn noshbucks. But in the race to earn money, standards are easily forgotten. Each good ingredient has an evil counterpart. Customers won't notice the distance (is that beef or a live cow, bacon or facon?) but if someone plays a Health Inspector card, expect a hefty fine! You can also play Attack Condiments (a sneeze, broken glass) to ruin your opponents' perfectly good sandwiches.

 How long did it take you to perfect Sandwich Masters?

The original concept for Sandwich Masters came to us while stuck in a traffic jam well over a year ago. For a while afterwards we toyed with the idea on and off, coming up with random gameplay mechanics that were either adapted, adopted or discarded in later days, before dedicating a solid week where the four of us would seal ourselves away from the outside world and finalise the game. Most of the development was done in that intense session. After that, we progressed to test copies and demoing it with our local gaming community, before finally arriving at the product we have today.


 Have you always been into table top games?

For as long as we can remember! Like most people we started with family favourites such as Monopoly and Cludo, before discovering, in later life, the wealth of modern day games out there. While comics are our first love, we've all harboured dreams of making games of our own for a long time.

 What kind of games do you favour? And what are your favourites?

Games that are easy to learn but difficult to master. Games with a real visual appeal, be it a great design or something as pleasing as many, many intricate and beautiful pieces. Also, we've recently discovered and gotten into cooperative games, games where players must unite against the board.

How did the concept of Sandwich Masters come around? 

Sandwich Masters began life in that fateful traffic jam. I don't think anyone set out to create a sandwich-themed game. We were all just very hungry at the time, which I think helped. Perhaps in that delirious state of hunger we were all a little unhinged, because talk of sabotaging sandwiches seemed to make perfect sense at the time! 

Have you ever found anything untoward in a sandwich? My worst find was goatee hair.

One of the worst things we've ever found in a sandwich was probably the time Jon accidentally swallowed half a cocktail stick, which was hiding inside a particularly devilish club sandwich. It was not the best of sandwiches. 


What would be the worst thing for you to find in a sandwich?

A time paradox. Your death certificate. A black hole. Monday morning. Or possibly just too much salt. 

How long have you been a part of Big Punch Studios?

Big Punch Studios, as a company, has existed since 1 BP (otherwise known as January 2015). Before that, we operated as a collective of sorts, making comics together and exhibiting at shows. We still do that. It's just a bit more official now, what with Sandwich Masters, our business and our quarterly magazine publication, Big Punch Magazine.

Do Big Punch Studios have any more games in the pipelines?

Definitely! And maybe even some related to our comic book properties. Hint hint.

You have had a number of successful Kickstarters now, what advice would you give to newcomers?

Plan, plan and plan in advance. Consider all extra costs, such as postage and Kickstarter's administrative fees, before launching. Hit the ground running. Promote your Kickstarter well before it starts. Finally, enage with your backers. Back sure you reward them for their support and pledges any way you can. Make them feel a part of the project from Day 1.

Thank you, Big Punch Studios! You can check out the Kickstarter for Sandwich Masters here.

Thanks for reading!

Marisa xx

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