Saturday, 19 December 2015

Play With Your Food 2015


I had the pleasure of talking to the fantastic people at SaskGames about their 24 hour board gaming marathon, 'Play With Your Food', which was set up to raise money and awareness for a good cause. Check out the interview below :). 

What influenced you to start the event 'Play With Your Food'?
In 2013 we began to reflect that a large thriving community had recently formed around the hobby of boardgames in Regina, SK. It was obvious there was an appetite for more events in the community so we decided to try to harness the power of the community to do something that would give to those in need. In essence, if we have the luxury to sit at a table to play a tabletop boardgame, then we are truly among the blessed and could pause to reflect on those less fortunate. That was the initial thought behind the event from a SaskGames Leadership team.
On a more personal note, my mother passed away in December of 2011 and she was a person who always wanted to feed the world. She donated her time to the food bank in Nova Scotia where she lived, and one of her final acts of charity and kindness was when she had us take her to Souls Harbour Rescue Mission in Regina so she could donate some Christmas baking for the homeless. That inspired and moved me to want to get involved in causes related to food security. I run a small local gaming convention for friends and as a pre-cursor to the large 24 hour event, BixCON donated a small amount in 2012 and 2013 under the banner of "Play with Your Food". Mom would be very proud of what we are doing.   
-Matt Robertson


Tell us a little bit about the shelter you are helping out.
Souls Harbour Rescue Mission provides a variety of programs and services including; Men’s & Women’s Emergency Shelters, a ‘Free’ Clothing store, a feeding program (soup kitchen), the Dean Smith Youth Center, Little Souls Daycare, affordable housing (Harbour House), and the Shayil Home Women’s Addiction 12-month live-in program for women and their children. 
-Murray Bennett
Is this a cause close to your heart?
I spent most of my life farming, both grain and cattle and as long as I remember we always delivered some of the meat we couldn't use when butchering to Souls Harbour or its previous shelter under a different name.
Since I quit farming I have supported our work program called Drive Away Hunger and this project seemed like a great extension of these things.
There is so much waste in the food world that I have always felt we should try and find a use for what is leftover, it really doesn't take any work to make it a part of your life.
-Murray Bennett


How long have you been running this event?
This was my first year being involved with this event - I was asked to be the chairman and I thought it would be fun!
This was the third year for the 24 Hours to Play with Your Food event. 
-Murray Bennett
How popular has it become?
The event has grown to now have 120 participants of which 43 stayed the entire 24 hours this year! We run the event in the Souls Harbour facility and I feel our maximum capacity is probably 150.
Tickets for the event went on sale in March of 2015 and we were sold out in August!
-Murray Bennett


What has been the wildest thing that has happened at the past events? Has anyone fallen asleep face-down on their meeples?
My friend Adam has fallen asleep in his chair in the middle of a game at about hour 22-23 each year:
Year 1 while playing Doom: The Board Game: I had to nudge him each time it came back to his turn.
Year 2 while playing Carcassonne: Adam picked up a tile, took a few seconds to scan the map to determine where to place it, and promptly fell asleep, the tile slipping from his hand to the table.  I think he still beat me...
Year 3 while playing Res Publica: Adam kept falling asleep while holding his hand of cards -- you could only tell he fell asleep because his eyes were closed.  I had to snap my fingers to wake him up about half a dozen times.
-Ryan Newell


There seems to be a large gaming community in Saskatchewan, do you feel SaskGames has helped strengthen the popularity of gaming?
The SaskGames website was launched in the summer of 2010 to bring together many fragmented groups in the hopes of growing the gaming community as a whole. 
Boardgames are a niche hobby, and specialized gaming sites and groups are a niche within a niche. It is hard for us all individually to achieve inertia. That is where the critical mass of a centralized community makes sense. The key is getting everyone to go to the same oasis in the desert for their “gaming” drink of water. I think umbrella sites such as SaskGames.com fill a very important role in this manner. We have achieved a lot of momentum and events have seen a substantial uptake in the number of attendees. There are now over 900 registered members on the SaskGames website and monthly page views exceed 175,000. Every month we are seeing more new faces at events and it is heartwarming to see the hobby and the community grow. One of the most important metrics of a community is the number of new friendships formed; in that regard SaskGames has been very successful.
-Matt Robertson
So how does the marathon work? Do you have an itinerary of the game segments or are the teams spontaneously gaming?
The day is kind of a combination of those two things. The 120 participants were made up of 25 teams of varying sizes. We maintained a schedule of games based on selections chosen by the participants which included larger games that required more than their own group or after midnight a third of the people had left so the teams are less cohesive after that time.
In the weeks leading up to the event, attendees had the ability to plan games and solicit players through a scheduling thread on SaskGames.

Participants brought games to the event and there were a lot of spontaneous games throughout the 24 hours or requests from people to have someone teach a game.
-Murray Bennett


Would you like to see other gaming organisations around the world helping their communities in such a positive way?
Absolutely. I think the model of local groups raising money for local causes is very important. Once communities reach a certain size, it is important for them to develop a social conscience and social responsibility. It is very rewarding when the community adopts of culture of caring. We do not live in a vacuum.
-Matt Robertson
Which games are firm favourites at this event?
There are a mix of epic games, party games, co-operative games and just about anything you can think of. Dead of Winter has been a hit since it game out in the last 2 years.
We did a big 20 player game of Codenames using a projector and that went over really well. One of our members wrote a Werewolf style game called The Thing based on the movie and around 20 were involved with that.
Flick 'em up was popular too!
Friedrich, Kremlin, Dune, Firefly, Castles of the Mad King Ludwig - so many games and so many different styles. That is really one of the big appeals to the event, you get to see so many games and play something new or a game that you just don't get out very often
-Murray Bennett


Which games do you generally play the most?
As Murray shared, there is a large variety of games played at this event. I personally like a mix of long epic games with some shorter games mixed in. This past year I played three beasts: Friedrich, Dune, and Fief: France 1429. I also played Castles of Burgundy, Star Realms, Machi Koro, Kingsburg, Affentennis, Infinite City, & 7 Wonders. Quite a mix. In years past I took my large scale custom Merchant of Venus game for some epic gaming goodness as well as a combined Eastern USA / Western USA Railways of the World game.
-Matt Robertson


What advice would you give someone who is about to attempt a 24 hour gaming marathon?
The older I get, the more I need to pay attention to tips and tricks to give me the endurance for a 24 Hour boardgame marathon. Here are a few pointers:
(1) Take stretch breaks frequently. I often get up and walk around a bit just to keep the circulation moving. Being a bit active keeps me more alert. 
(2) Drink lots of water. Sounds cliché, but it helps. Has the added benefit of making me get up to use the washroom so induces regular short walks. 
:)
(3) Go easy on coffee and/or energy drinks. I love coffee, but I pace myself during events like this. 
(4) Do not overeat at event. Snack on nuts, fresh fruit, and veggies. 
(5) I take a bottle of chewable vitamin C with me. I like to up my resistance to colds and such, especially since my immune system will be sleep deprived. 
(6) Have a healthy mix of fun, light, interactive games to keep the event energy levels up.
(7) Do not take games or yourself too seriously. Have fun and laugh often. It is amazing how this simple credo will energize me for long haul sessions. I truly enjoy the hobby and the people involved in the hobby so this one is easy. 
-Matt Robertson

Thank you to the guys at SaskGames for taking the time to answer my questions, keep up the great work and keep on gaming.

Thanks for reading!

Marisa xx

The Dice Saloon

Brighton is always an exciting and unique place to visit; with it's fusion of British seaside scenery, heady bohemian atmosphere and the colourful attractions that echo the city's nightlife. The lanes are bursting with vibrancy and flavour, even in the hidden recesses there are places to delight and tempt you (yes, Choccywoccydoodah, I am talking to you!). But now there is another reason to visit, and that is the new board games café - The Dice Saloon!


This establishment boasts a sizeable area at 2,000 sq. foot whilst catering for all forms of table top gaming, and hosting tournaments and events in their extremely comfortable setting. There are designated areas for war games, RPG tables and board games in the café. There is a growing library of games to play ,that has multiplied since my first visit. There is a shop section selling a vast array of games and war gaming merchandise and materials, and of course there is the café which offers delicious snacks and homemade treats. The friendly and knowledgeable staff make the experience even more memorable, as it feels like you are in your local games shop, chilling and playing fun games. There is something most familiar and welcoming about The Dice Saloon that makes me want to do the long drive just to spend some hours in that environment. There is a good selection of games in the library that whet a variety of appetites. Ah, I could quite easily camp out all day and night in a board games café, as long as the food keeps on coming to fuel me! Constant gaming and occasional eating are top priorities in my life right now. 

During my first visit to The Dice Saloon, a shipment of new games had just arrived and I was one of the lucky ones to unbox and play Blood Rage, which was great as I am still eagerly awaiting my copy. My other favourite game of the day was Forbidden Island and that has gone on my Christmas list!


Blood Rage is an epic strategic game with the mechanics of area control and card drafting. The beautifully sculpted miniatures and fine artwork make this game aesthetically pleasing as well as very enjoyable to play. I gained points by dying and having my warriors placed in Valhalla. Points for being killed? Yes please! Very handy for fodder like myself.    

  
Forbidden Island is a co-operative game. I love this game, not just because it has fantastic artwork and great components but because it plays so smoothly and the experience feels different every time. Players draw cards to reveal which part of the land will flood, the flooded tiles are then turned over. If they draw the same card again and it has not been saved then it sinks. You must collect ancient relics before the lands they are resting in sink, and you must keep the helicopter escape pad safe. This is great fun, a race against time and water.

I made a few purchases from the shop and topped up my pretty dice collection, adding some lurid colours to the jar. I have visited this cafe twice now, and hope to go there again before Christmas to take over another table for the day. The Dice Saloon is really is an excellent venue to visit, so next time you are in Brighton why not drop by, sink into the comfy seats and enjoy some games in good company.   

Thanks for reading!

Marisa xx

Thursday, 19 November 2015


In the last few years we have seen the welcome emergence of Board Games Cafes popping up in new areas around the UK, and this year there has been quite a few opening up with catchy names and fresh looks. Paradice Board Games Cafe is another exciting new place that will be opening up in South East London next month, and it will be offering two floors of gaming heaven. Jason Grimwood of Warboar Games decided to take things to the next level, and has expanded the business. I got to chat with Jason recently about his plans and the inspiration behind it.   

Warboar Games is a well established and thriving business, and now it has become even larger! What inspired you to open up a board games cafe?

At Warboar, I have always wanted to keep pushing the business and create that "ultimate gaming" venue, for friends and families to enjoy. A board game cafe is perfect for that type of atmosphere and with the size of the new venue we can cater for larger wargames as well in the gaming hall.

Have you visited other games cafes in the UK or abroad?

I have visited a fair few, as well as some in Canada. Of particular note "Thirsty Meeples" in Oxford is a fantastic venue with very friendly and knowledgeable staff, we have learnt a lot from their amazing cafe.

How long did it take to make it a reality? 

Warboar has continued to grow in its 2 years, but at the end of the first year we started plans for a bigger and better premises for the South East. We are so close now to finishing all the plans and building work and getting it open for everyone to enjoy.


What was your biggest challenge along the way?

My biggest challenge has been keeping up with the pace of the industry, there are new games, events, competitions, trade shows constantly coming through, we have had to stay on ball and always stock the latest crazes and best games. We pride ourselves on running great events that everyone can enjoy, and this takes a lot of work and preparation as well as a dedicated staffing team that do a fantastic job.

Novelty cafes seem to be a popular trend, and board games cafes have the added perk of great entertainment for groups or people wishing to interact socially. Do you think this will help strengthen the community?

I completely agree with you on this point, board game cafes do wonders for the community, as children and adults can play games in a safe environment, and social activity is what really makes us human, the ability to laugh and cry over a game and have that feeling of "wellness" at the end of a great day or evening out. I have been part of the Bromley community for almost 30 years and I want to give something back to the fantastic town I have grown up in.

Do you have some themed nights planned and special events in the works? Perhaps a tournament of 'Letters To Santa'? (my favourite version of Love Letter) 

We have tons of events and themed evenings planned, for example we will be running large events for various card games and board games, as well as hosting regional tournaments as the space now gives us the ability to host over 200 people for an event. I won't say much more, but you certainly won't be "board" with our extensive list of events and competitions.



What are your favourite board games?

I have always been a wargamer by heart enjoying games such as Warhammer, Dropzone Commander, Infinity and X-Wing, but I am now finding myself enjoying board game events playing games like Sheriff of Nottingham, Pandemic, Ticket to ride etc. My favourite game of all time probably has to be...... Mouse trap! who didn't love building that contraption as a kid!
 
After your successful Kickstarter, which game did you celebrate with first?

The first big board game played after the kickstarter finished was Pandemic.

What are you looking forward to most about opening the cafe?

The thing I am looking forward to the most is seeing different groups of people from all backgrounds enjoying themselves in my cafe, people making new friends, and experiencing new games and enjoyment. Plus I am also looking forward to making my own extremely tasty coffee each morning!

Thanks for reading!

Marisa xx


Monday, 16 November 2015

Christmas Card Exchange on BoardGameGeek


Do you love receiving Christmas cards? Have you ever fancied participating in a Christmas card exchange with folks from all over the world? Then head on over to BoardGameGeek, and sign up for the Ninth Annual Christmas Card Exchange! 

I have signed up already, as I just love getting cards through the post. Having the internet is brilliant and sending instant messages is efficient and sometimes vital but there is something special about receiving snail mail.  


If you want to join in the card fun then sign up before November 21st! I must dash as I have neglected my plays on BGG and must log them like a good little gamer.

Thanks for reading!

Marisa xx





Tuesday, 10 November 2015

Kickstarter Feature - Eternal Glory by British Briefs


That Kickstarter is just teeming with fantastic games and ideas, and I am very happy to say that this game is one I have helped play test extensively. If you enjoy an exciting, fast-paced and well balanced card game then give this a go. Eternal Glory is so cute...but cut-throat! I had a good old chat with the designer at British Briefs, Lewis Terry, check out the interview below.

Board games have clearly been a big factor in your life, have you always had a passion for them?

Well yes, I grew up with boardgames from an early age. My Mum and Dad played lots of games with each other and with me. I was playing Magic the Gathering from the age of six and had access to all kinds of old pocket book microgames, citadel/games workshop titles and later plenty of euro games as well. My boardgames upbringing was rather vast and expansive, and that sealed my love for them.

Where did the concept for Eternal Glory come from?


I have always loved the idea of mighty warriors slaying hundreds of enemies on the battlefield, like gods. Think Sauron in Lord of The Rings, or any of Dynasty warriors games. They portray warriors as way beyond any mortal man.  

As a child I also had a book of mythology that featured a picture of the first King of Ireland, Slaine. His eye was popping out and it talked about him being practically immortal on the battlefield, the image stayed with me. Many years later I discovered the 2000AD strip of Slaine which made the legend way more popular. The card Warp spasm is a nod to this Legend.

In making Eternal Glory I wanted to emulate this in a fun and simple way. In 2011 I created a game titled Eternal Legend. It was a dice fest of a game, in which you had to be a heroic warrior trying to cleave your way through a battle field to defeat the mighty leader. I wanted a game that was less random and more cut-throat, so I split the concept into two and made The Legend of series (yet to be released) and Eternal Glory.


Tell us a bit about the game.

The game is at heart a hand management, take that game. There is some luck but the strategy comes through in the management of the cards in your hand. While all games should be pretty close between players, a good player should be able to win most games with careful card play.

It has simple mechanics that anyone can pick up and play in five minutes but it takes multiple games to discover the greater depth in the card plays.

In each turn players play one card, resolve it's effects and then draw up to five cards. The winner is the first player to defeat one-hundred enemies on the field of battle. 

Can you tell us a bit about the process of your game design? Do you start with the theme or the mechanics?


This is a tough one as I love a good theme. Eternal Glory started out as a theme but Legend and Blitz started out with a mechanic. Starting with a mechanic makes it easier to get a strong game in terms of play but I find with some games the theme feels pasted on as an afterthought. I try to avoid this.

Both of the games I have released so far and five of the ones that I have fully designed have all been play tested for a year or more. I'd never dream of releasing a game that I would not be up for playing myself, so I play and tweak my games constantly being as critical as possible.


You have gone for a ridiculously cute look for the game, how did you decide on the style of the images?

I do love the art of Eternal Glory, I chose the artist for the broader family friendly appeal. The original art for the game with was dark, moody and serious and it just wouldn't have worked as well. I am pleased that I decided to go for something far cuter and refined.

As a teacher you design games with both children and adults in mind, is this challenging?


It is the part I enjoy most. With both my art and game design I tend to always go a tad too far with the concept or the art. When first creating Eternal Glory I pictured it to be much grittier and violent but then being a teacher I thought of the games I would have wanted as a child, and what I would want my kids to play at school. So I had a rethink of the theme and the design, what would kids want? But, also, what would me and my pals want to play? 

Reaching the middle ground is a fun challenge that I thoroughly relish.


What are some of your favourite games?

Overall the games I am most likely to play daily are quick and easy to pick up. Buttonmen and Brawl by James Ernest are my two favourite short games of all time. They are compact and super quick to play. I also use Buttonmen in my teaching from time to time to engage children with numeracy. For me, both of these are the ideal fillers and I would never get bored of either of them.

In truth though I like a wide variety of games. Shogun and its older counter part Wallenstien I adore, Bohnanaza and its multitude of expansions I have played to death many times and I have a big soft spot for the games of Friedemann Friese. As for newer games, I am pretty addicted to Imperial Settlers and Five Tribes

Do you have a favourite card image from Eternal Glory?


Haha, I have to say the Goblin King is my number one favourite. I love his cheeky face and the ability to swap cards with another player. He really doesn't look like he cares about the outcome of the battle, he is just there to have a good time and cause some mischief.


Do you have any more games in the pipeline?

Kickstarter has been an eye opener for me as I have been creating games for years with no outlet. I have a number of finished games: Pillow Searcher, Feed the Beast, Treacherous Turf, The Legend Series, Carnie Rivals, Three Sheets to the Wind, Clench and then some in the works: Gotta Get Grandad, Cry of the Kraken, Dicey Diner and Adventure Team.

That makes eleven games in total but I am sure there will be more to come!  


If you had to go up against the enemies in Eternal Glory, which axe would you want to be swinging in the air and what would your unique ability be? 


I feel that the best axe would be the Lifebringer as it prevents death in battle, and as for my ability it would probably be some kind of six sense to avoid ever facing the Queen of Darkness in battle, she's a mean one.

Thanks, Lewis! You can check out the Kickstarter here.

Thanks for reading!

Marisa xx

Thursday, 5 November 2015

Eternal Glory



I must apologise for not posting anything in a while. I am in the process of moving house for the fourth time this year, so things are quite hectic right now! Hopefully I shall be properly back in the swing of things next week, but for now I could not resist telling you all about a Kickstarter game that has recently launched - and I have been one of the lucky folks play testing it!


Eternal Glory is a fighting card game with a take that element. You play as warriors competing on the battlefield, trying to be the first one to reach one hundred kills with your trusty axe. But is not as easy as chopping, cleaving and punching your way to victory, your opponents will try to stop you in various cunning ways. They may break your weapon, mortally wound you or lay meddlesome enemies upon you!

This is a really fun game, it involves a deep strategy in card management and timing as well as an element of luck in the card draw. Every game I have played has been so close towards the end, it is really exciting and unpredictable who will triumph. 


I plan to do a more thorough write-up of the game and an interview with the creator, after moving house and putting all the board games neatly into new bookcases! In the meantime, you can view the Kickstarter here.

Thanks for reading!

Marisa xx       

Friday, 30 October 2015

Halloween Party!

Halloween is almost upon us! I am sure that a lot of you, like me, will be celebrating with devilishly tasty snacks and some ghoulish games. I wanted to host a Halloween themed board games evening (as well as watching Buffy Halloween episodes), so I have compiled a list of games that I think fit the occasion nicely. Now all that I need is a few dozen candles, some cobwebs liberally hanging from the walls and a stash of carved pumpkins all lit up. But I blew my seasonal budget on Christmas decorations, so I have just left the room unpolished for a week, to give it that eerie dusty glow.  



Mysterium

I have mentioned this game before here. It is a co-operative game with a ghostly theme. One player acts as a ghost that has been contacted to identify their killer. The ghost cannot speak, they can only communicate through the use of cards as clues. The other players must decipher the cards meanings amongst each other. It does feel like you are part of a seance, contacting the spirit world for answers, and it is a good measure of how well you know your friend's thought process.


One Night Ultimate Werewolf

Who is the real werewolf? Who is an innocent villager? Who has switched the identities? This is a favourite bluffing game, with lots of fun and accusations flying. Being a good liar can help but it is not essential as I have managed to fool everyone a few times! All roles get to engage and discuss, everyone is involved and have to fight to survive using powers of persuasion. You must try to survive the nights from a hungry werewolf or the next day from the blood-lust of the angry villagers who want to kill the accused wolf. This game is great for a lively party.



Zombie Dice

This is a dice rolling push-your-luck game. Zombies are staggering around looking for juicy brains to chow down on, you do this by rolling the dice to determine how many brains you get to eat. Keep rolling, but if you roll three shotgun blasts then your turn is over and you pass the dice to the next player. The first to roll 13 brains or more is the winner. They munch all of the grey matter!



King of Tokyo: Halloween Expansion

In this fighting dice game you are playing as monsters trying to destroy Tokyo, and beat up each other in the process. The Halloween edition comes with two new monsters: Pumpkin Jack and Boogey Woogey. I've already written a brief description of the game here but it is very simple to play and lots of fun. The Halloween theme gives it that extra special something, it comes with new power cards that feature costumes for the monsters and the expansion dice are very fitting for the occasion with the black icons against the bright orange.  Halloween colours really make a nice statement, and the imagery of monsters in Halloween costumes trick or treating is enough to make me happy.   



Betrayal at House on the Hill

This is a co-operative dice rolling horror game. It is very atmospheric and puts you right into the action, giving off a horror movie vibe as you and a group of others explore a haunted house. During the game you uncover certain items that trigger the main scenario and there is often a traitor in the midst. This is a very involved game and highly exciting, I may be playing this one tonight ahead of schedule!



So I feel prepared for my little Halloween night, I even picked up some gorgeous Chessex dice for the old collection. Garish colours to please all! What creepy games will you be playing tomorrow night?

Happy Halloween everyone!

Thanks for reading,

Marisa xx

Friday, 23 October 2015

Interview with Jeff Dehut - Pocket Dungeon Quest


I recently had the pleasure of speaking with Jeff Dehut, the creator of the dungeon crawling game Pocket Dungeon Quest. Jeff's background in graphic design and photography has helped steer him in his current roles as Game Designer, Artist and Animator - he is a busy man and is even busier since launching the first expansion to PDQ on Kickstarter, Don't Go Alone. Have a look at the interview below!     

When did you start working as a Games Designer? Did you start freelance or for a company?  

I started working in Games as an Artist and Animator for a small company who was just getting started in the industry. After about a year and a half they were really struggling and let a bunch of people in their App Dept go, I was one of them. So it was at that point that I started working freelance as a Game Designer and Artist.

Have you always had a passion for table top games?

Oh yes. I have always loved games of all kinds. I was probably more influenced by video games though. I had an original Gameboy and played Tetris quite often. I used to draw ideas I had for board games and video games in my sketchbooks.

How did you come up with the concept for PDQ?

The idea came from thinking about the differences between tabletop games and video games. Since I had just come from designing levels and characters for mobile games I wondered if it was possible to bring video game concepts to a tabletop. It turns out that you can, and it is very enjoyable in my opinion. Also, I have always loved fantasy, and I love drawing cute, cartoony characters. So naturally, when it came time to make a theme for my game that is the direction I chose.

'Don't Go Alone' is your first expansion for PDQ, tell us a little about it.

The whole idea behind Pocket Dungeon Quest is making a play on video game concepts and converting them to work on a tabletop. So, with Don’t Go Alone I wanted to continue that theme. What this expansion is all about is equipping the Heroes of PDQ with better Gear that will aid them as they crawl through the Dungeon in search of the three Relics. Don’t Go Alone also opens up some new gameplay mechanics which will allow me to expand the Pocket Dungeon Quest universe even more in future updates. I have a lot of ideas and I hope I get a chance to implement them!

Your illustrations for PDQ are great, did you have any artistic influences when you studied as a Graphic Designer that inspired you to create these images? 

Growing up I loved comic books and cartoons. Batman was my all-time favorite hero, so I was definitely influenced by those types of things. I wouldn’t really nail down a specific artist that I always looked to. I had a lot of really great teachers going through Highschool and College that really helped shape my technique and style. I think my education in Graphic Design really helped me to see my illustrations in their most simple forms and really brought out the cartoony aspects even more.


Do you have a favourite hero to play as in PDQ or a favourite monster?

I love playing PDQ with all of the Heroes for different reasons. My favorite Hero to draw is by far the Warrior, though the Archer is a close second. I love their costumes in particular and usually play around with drawing them in different ways. Haha, my favorite Monster is one that isn’t in the game…yet. He is coming in Don’t Go Alone as an added Monster Pack. He is a play on the Beholder from DnD and he’s just so cute!

What are your favourite games of all time?

Oh boy. There are so many. Tabletop games; Smallworld, Catan, 7 Wonders, Power Grid, King of Tokyo, then classics like Water Works, Chinese Checkers, many Playing Card games. As far as video games go; Minecraft, The Elder Scrolls games, Borderlands 2, Diablo 3, and I could go on because I am always finding new games that are great for different reasons.

How was your experience at Gen Con 2015?

GenCon was amazing. I got to meet the team from AdMagic who are my manufacturers. They are a great bunch of cool people, and very helpful to someone just getting started in the Indie Board Game industry. I was demoing my game pretty much the whole time so I didn’t get to walk around and see too much, but what I did see was very impressive. Lots of great cosplay costumes, lots of great games, and just a bunch of great people having a good time playing great games.

If you had to go delving in a dungeon, what three items would you bring along, and why?

A torch to see by, a sword to swing at all those monsters, and a nice leather purse for all the precious gems I would find. (:
Jeff  Dehut

Thanks, Jeff! You can check out the Kickstarter for Don't Go Alone here